
Production Audio
Flat. Empty. No texture.

Full Foley
Rain. Match strike. Glass on marble.
Layers on layers.
Each project below is a stack of decisions. Every object chosen for a reason. Scroll down — the page gets louder.
"A coastal grief story. Every wave was recorded at 3am. The sand underfoot took eleven passes."
Saltwater & Ash
Directed by Mara Okonkwo
Objects Used


"A psychological thriller set entirely in a single apartment. 847 individual sound events."
The Interval
Directed by Søren Toft
Objects Used


"40 terrain types. 12 character weight classes. 6 weather states. Every footstep unique."
Terrain Engine
Audio Director: Yuki Tanaka · Obsidian Works
Objects Used
"True crime narrative podcast. Each episode opens with 90 seconds of pure scene-setting Foley."
Nightfall Dispatch
Produced by Elena Vasquez · Ember Audio
Objects Used
Everyday objects.
Extraordinary sound.
No synthesizers. No sample packs. Every sound is performed live, recorded to tape, and placed frame-by-frame.
Two hollow halves. Cupped palms. Varied rhythm on packed earth.
Slow compression first. Then rapid release. Mic within 3 inches.
Grip tight at the wrist. Rotate slowly. Hold your breath.
Snapped clean, close-mic'd in a padded box. One take.
Squeeze and release in time with every step. Microphone angle is everything.
Tension determines pitch. Reverb determines space. The room is the instrument.
Recording Environment
Treated studio + on-location
Delivery Format
24-bit / 96kHz WAV
Turnaround
5–10 business days
Revisions
Unlimited within scope
The ones who know
silence is never free.
We were two days from our Tribeca deadline. The session took four hours. The final mix made our director cry — in the good way. Every footstep felt like a decision.
Marcus Chen
Post-Production Supervisor · Lighthouse Films, NYC
I've worked with Foley artists who charge three times as much and deliver half the texture. The coconut shell sequence in episode three stopped our editorial team mid-cut.
Priya Nair
Lead Producer · Dark Matter Podcasts
We needed 40 terrain types for a single character weight class. The snow pass alone took a full day. Every single one shipped on time. The game shipped on time. First time in three years.
Jordan Osei
Audio Director · Vantablack Studio, Austin
102+
Projects Delivered
24h
Fastest Turnaround
14
Festival Selections
100%
On-Time Delivery
Your scene is
waiting to breathe.
Send me what you have — rough cut, script, scratch audio. I'll tell you exactly what it needs.
Send Me Your Scene
Film, game, podcast, or commercial. Describe your scene and I'll come back with a quote and timeline within 24 hours.
- Project type selection
- Scene description
- Runtime estimate
- Optional reference upload
Download My Reel
A lossless 24-bit audio demo reel — 8 minutes, 14 scenes across film, game, and podcast. Best experienced through headphones.